02 โ€” PACKAGE

DnL - VORP Inventory | Remake | OPEN-SOURCE

99.99 USD
DnL - VORP Inventory | Remake | OPEN-SOURCE
DnL - VORP Inventory | Remake | OPEN-SOURCE
DnL - VORP Inventory | Remake | OPEN-SOURCE
DnL - VORP Inventory | Remake | OPEN-SOURCE
DnL - VORP Inventory | Remake | OPEN-SOURCE
DnL - VORP Inventory | Remake | OPEN-SOURCE
YouTube video
DETAILS

๐ŸŽ’ DnL โ€“ Advanced Inventory | Smart Inventory for RedM

๐Ÿ‘‰ The evolution of the traditional VORP inventory, focused on real usability, fast organization, and a modern gameplay flow.
Move items freely between slots, use a smart hotbar, dynamic image links, and advanced inventory management โ€” all without breaking the VORP ecosystem.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โœจ MAIN FEATURES
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿงฉ Smart Slot Freedom System
โ€ข Place items in any unlocked slot
โ€ข Fast slot-to-slot item swapping
โ€ข Drag-and-drop between inventory, hotbar, and external inventories
โ€ข Automatic respect for locked/unlocked slots

โšก DnL Hotbar Pro
โ€ข Multi-slot hotbar with keybind control
โ€ข Fast add/remove items from hotbar
โ€ข Direct item and weapon usage from hotbar
โ€ข Fully configurable behavior via config

๐Ÿง  Automatic Item Organization
โ€ข Sorting by default, Aโ€“Z, highest quantity, and lowest quantity
โ€ข Item category filtering
โ€ข Fast inventory search
โ€ข Visual organization focused on speed

๐Ÿ–ผ๏ธ Dynamic Image System (Links + Fallbacks)
โ€ข Item images via metadata or URL (http/https)
โ€ข Image caching for stable loading
โ€ข Smart fallback placeholder on image failure
โ€ข Compatible with local icons and remote images

๐Ÿ‘ค Character Photo by URL
โ€ข Field to paste character photo URL
โ€ข Instant preview inside the inventory
โ€ข Simple confirm/cancel flow

๐ŸŽ’ Backpack & Capacity System
โ€ข Equip/unequip backpacks directly from the UI
โ€ข Configurable backpack capacity bonuses
โ€ข Automatic capacity and weight updates
โ€ข Integrated with total inventory weight

๐Ÿ’ฐ Slot Progression & Unlocks
โ€ข Purchase inventory and hotbar slots in-game
โ€ข Configurable progressive pricing
โ€ข Configurable max inventory and hotbar limits
โ€ข Character-based persistence

๐Ÿ”„ Advanced Transfer Flow
โ€ข SHIFT + click for fast transfers
โ€ข Quantity modal for move/withdraw actions
โ€ข Integration with external inventories (chest, store, horse, etc.)
โ€ข Weight and state validation before transfer

๐Ÿ—ƒ๏ธ Multi Inventory Types Support
โ€ข Support for secondary inventories (store, horse, cart, house, bank, hideout, clan, container, and more)
โ€ข Dynamic UI data reloading
โ€ข Unified flow between main and secondary inventories

๐Ÿ–ฅ๏ธ Custom DnL NUI Experience
โ€ข Modern UI optimized for RedM/CEF
โ€ข Mouse-based drag-and-drop adapted for CEF
โ€ข Context menu, tooltips, and real-time visual feedback
โ€ข Full state control to open/close inventory without glitches

๐Ÿ”’ Security & Stability Layer
โ€ข Server-side validation for critical actions
โ€ข State cleanup on sensitive events (e.g. disconnect)
โ€ข Protection against NUI flow abuse
โ€ข Improved consistency in item usage and movement

โš™๏ธ Framework Compatibility
โ€ข Native VORP โœ…
โ€ข Framework-bridge ready โœ…
โ€ข Multi-language ready โœ…

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐ŸŽฎ WHY DnL INVENTORY?
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โ€ข More than a reskin โ€” real gameplay flow improvement
โ€ข Practical slot and hotbar management
โ€ข Less friction for players and staff
โ€ข Faster item organization and transfers
โ€ข Stable and extensible base for serious RedM servers

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐ŸŽฌ VIDEO PREVIEW
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
https://www.youtube.com/watch?v=JroDI5n_0LA

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ›’ TEBEX STORE
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
https://dnl-resources.tebex.io/

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ“‹ REQUIREMENTS
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
VORP โœ